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Nokia N-GageApparently is nothing if not persistent. This week Nokia plans to introduce a third cell phone to bear the name and try yet again to gain some traction with its cell phone/game device hybrid. This time they spent some time with the design firm Ideo to research what consumers wanted in such a device and think they have it right this time. “The graphics problem has been removed. And phones today are always connected and you always carry them with you. Phones are now the perfect device for gaming,” says product manager Tomi Huttula.

Most curious perhaps is the decision to stick with the name N-Gage, which at this point carries some pretty negative baggage. The idea of a cell phone that plays half decent games isn’t particularly bad on the face of it but the Finland-based company learned the hard way in 2003 that gamers, who are likely to be the early adopters and initial market for such a device, won’t jump on board just because an idea has potential but lacks proper execution. There’s no reason to stick with the brand name when it has already failed twice.

Still, Nokia seems undaunted by past disappointments and is focusing this time around on the multiplayer features and streamlining the experience to be more attractive to casual gamers. Also Nokia isn’t focusing on a single model this time around but will offer N-Gage games on a few of its Series 60 smartphones, presumably as a trial run, before gradually expanding to all Series 60 models. The prices have yet to be announced, but more details should be available later in the week.

Read More | New York Times via Game | Life


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Leland Yee Questions Manhunt 2 Rating
After finally agreeing to grant the embattled title a retail-friendly Mature rating, the is drawing some fire from California senator Leland Yee. Yee, best known for his failed 2005 video game legislation, is questioning what changed to entice the ESRB’s about-face. In a statement he says, “The ESRB refuses to use the AO rating for violence despite the descriptor calling for such a rating when there are ‘graphic depictions of violence.’  If Manhunt doesn’t qualify, what would?”

Somewhat surprisingly, Yee does have a valid question. It does seem like game publishers ought not to be under the typical pre-release scrutiny for something as inconsequential as ratings determination, but is there any reason why the ESRB can’t be forthcoming with specifics about how and why it comes to its conclusions?

Read More | Game Politics via Evil Avatar


Xbox 360 Red Lights

The image you see above isn’t some generic image we grabbed off the net - it’s my personal . I know what you might be thinking - another one? Yeah, another one - but there is a bit more to this story. This Xbox 360 you see above has been used for all of 20 minutes. You see, about three weeks ago my old box 360 crashed and was giving me the three Red Lights of Doom. I sent it in for repair, and today I finally got a replacement. This actually is a replacement - they didn’t fix the one I sent in, they just sent me a new one. This one happened to have been manufactured on 8/15/2007. Anyway, I got it in the mail, hooked everything up, went through the Dashboard configuration, and started playing a demo. Fatal Intertia. We got tired of that after about ten minutes, and decided to boot up the demo of Stranglehold. We got through the opening sequence when everything froze. Fair enough. I had to manually turn the Xbox 360 off because it wouldn’t even respond to the guide button. I turned it back on, and was presented with yes another Three Red Ring Circus.

Now, if that isn’t enough, this flies right in the face of something that told Engadget and Joystiq back at E3 - in mid-July:

I think that there is a lot of confusion with the consumer in exactly how this issue has been remedied. Not just with the extension of the warranty but with the hardware. Exactly what has had to go on to fix the problems that people have been having?

I’m not sure that the consumer needs to understand the complex technical fixes that we need to do for the multiple different problems that come together to create the three flashing red lights. I think the ability for us, all the consumer cares about is my console going to be ok? And if it isn’tm are they going to fix it and take care of it immediately? And if I [already] paid them to fix it, will I get my money back? And the answer is yes to those questions.

But are you guaranteeing or insuring that the systems that are rolling off the assembly lines now and the systems that will be returned to consumers will be fixed properly this time. It won’t be a situation where there are multiple replacements.

Yeah. I mean, nothing is perfect, guys. And the other two hardware companies have their problems as well. I can’t guarantee everyone in the world that we go fix one thing and then something else [won’t] happen. No I’d be stupid to make that guarantee. But I feel very, very good about the quality of hardware now. You guys know this, every day in the factories where we are building these and where we are learning more about it. Sony’s very good at it, Nintendo is very good at it, and we’re very good at it. You’re constantly tweaking, moving parts around, you’re renegotiating with suppliers because your goal is to continuously raise the quality of the box, and bring the price down. Because you have to get your costs down to be able to move your pricing to the level you want. If your costs never came down, then price would never change.

So yes, you can’t guarantee that something won’t go wrong - we get that. But at the very least, Microsoft, you should be able to guarantee that if something like this does happen, that you have some sort of expedited method for dealing with it so that your consumers who spend hundreds of dollars on your hardware aren’t sitting without it for 8-12 weeks because of your hardware problems. Also, I think it is a fair expectation that if you said everything would change in mid-July, that a console manufactured a month later would be clear of these issues.

UPDATE: As always, there are trolls who are claiming that this story must be made up, because a console manufactured over two weeks ago could in no way make the 8 hour plane trip from where it was made all the way over to here in Seattle in that timeframe. I must be some sort of Sony or Nintendo fanboy, just making up the story - they want images to prove I’m not lying. I grabbed a couple of shots of the back of the console, which you can check out after the break.

Click to continue reading Apparently That Xbox 360 Red Light of Doom Problem Hasn’t Been Fixed


Mass Effect box art

The long wait for Mass Effect is about to come to an end.  Microsoft has announced that Bioware‘s highly anticipated sci-fi RPG will release on November 20th in North America, exclusively for the Xbox 360.  The game, which incorporates GRAW-style action with role-playing elements familiar to anyone who played Knights of the Old Republic, has been one of the 360’s most-wanted games since the day it was unveiled.  Until now, it had been pegged with the precarious and open-to-delay release time frame of “November.”  So the news that the game will officially be here in just a few short months is definite cause for celebration.

Read More | Microsoft's Gamerscore blog

Monster Lab pic

What’s this now?  A third-party Wii game that (a) isn’t a lazy PS2 port and (b) actually looks pretty cool?  Yes, it looks like Zach and Wiki will have some company on the Wii in the near future.  Backbone, the developers of Death Jr. for the PSP, are cooking up a brand new IP exclusively for Nintendo’s Wii.  Monster Lab is a story-driven Action RPG that’s all about customization.  Indeed, the object of the game is to build, enhance, and accesorize monsters to fight against each other in turn-based combat.  The Wii’s motion control comes into play in the creation process through minigames, where players will throw brains into empty heads, hoping to maximize their monster’s power.  On hand to make sure that it all doesn’t devolve into complete minigame aimlessness is comic book writer Adam Beechen, who is scripting the game.

The very promising Monster Lab will be published by Eidos and is being groomed for a Summer 2008 release.

Read More | NeoGAF

Any gamer with even an inkling of interest in Halo 3 should head over to Gamersyde right away and check out some of that site’s stunning off-screen campaign footage, a sample of which we have posted above.  This video shows off the game’s unique replay feature, which allows you to record and play back entire levels of the single player campaign, as well as multiplayer matches, at your leisure.  Players can then use the footage to analyze their enemy’s defenses, exploit weaknesses, and polish their own skills to a Legendary sheen.  Note how the Bungie representative in the video uses the feature to check up on the exploits of a group of Marines on the other side of the battlefield!  This is awe-inspiring stuff.

Halo 3 hits the Xbox 360 on September 25th, but of course you already knew that.

Read More | Gamersyde

BioShock: 10/10?

The reviews have been coming in for a week now, and they have been phenomenal. Consider that according to GameRankings.com, BioShock is the 4th best game of all time. On Metacritic, has received more perfect 100 scores than even The : Ocarina of Time, usually the game cited as the best of all time. Clearly, ‘s Mature-rated, failed utopia FPS is a critical smash hit.
Perhaps then there is little need for another glowing review of the game. Except this is not a glowing review in the strictest sense, because BioShock is not exactly the masterpiece of perfection indicated by these scores. Instead, BioShock is a wonderful game that happens to draw to light the inadequacies of the way games are typically reviewed and the inherent inconsistencies of how games are judged.

Click to continue reading Is BioShock a Perfect Game?


Super Street Fighter Puzzle HD Remix.This week on comes the anticipated and graphically enhanced arcade cult classic Super Street Fighter Puzzle HD Remix. In addition to upping the graphical fidelity on the game, has also rebalanced the game with the new X’ mode, although the original version will also be available. The game will cost 800 Microsoft Points.

On ‘s this week seems to be sequel week, with the Contra sequel Super C (previously available on XBox Live Arcade) for 500 Wii Points, the SNES role-playing classic Breath of Fire II for 800 Wii Points and the Sega Genesis version of Ghouls n’ Ghosts, the follow-up to Ghosts n’ Goblins for another 800 Wii Points.


The Orange Box: Half-Life 2, Portal, Team Fortress 2

Game Informer has an interview up with ‘s Gabe Newell where he discusses the upcoming Orange Box which will include plus Episodes 1 and 2, and . From the interview:

Episode Two was really helped by Episode One, believe it or not. I think that we’ll continue to get the hang of it. It’s a pretty big deal to throw a bunch of wrenches into your development process and say, “We’re going to try to do this differently now.” We’ve learned a lot. If we’re right, the fans we’ll let us know, and if we’re wrong, they’ll let us know. (laughs) I think they’re going to be pretty happy. I think they’re going to be really, really happy with the Orange Box in what we’ve been able to pull off, and a lot of it is based on their feedback from what we did with Episode One.

Newell also briefly weighs in on the Wii, casually dismissing the lesser hardware specs compared with the other next gen consoles saying, “I think it’s more interesting than just graphics chip – CPU combination. It’s the machine I have at home.”

Click to continue reading Valve’s Gabe Newell Speaks About the Orange Box and Wii

Read More | Game Informer

jumping MarioAccording to the latest NPD report, the video game industry generated almost a billion dollars of sales in the month of July.  Nintendo’s Wii led the charge with an absolutely astounding 425,000 units sold.  The Wii was followed by the PS2, which sold 220,000 units.  The Xbox 360 sold 170,000 units, once again beating the PS3, which sold 159,000 units.  On the portable side of things, the Nintendo DS sold a whopping 405,000 units, while the PSP moved 214,000 units.  Overall console sales are up almost 43% from this period last year.

All of this begs the question:  Where are people finding the Wii in such great numbers?  I haven’t seen one in a store since the beginning of the year, but somehow Nintendo keeps selling hundreds of thousands of them every month. 

Read More | Next Generation

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