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Dead Rising Screenshot

Gamespot was able to get some hands on time with a new demo of Dead Rising, which allowed for more in-game exploration.  Dead Rising places you into the shoes and behind the camera lens of Frank West, a photo-journalist who is investigating a zombie infestation in Willamette, Colorado.  In-game skills are acquired through taking photos of dramatic events, with extra points being given for catching survivors in extreme distress.  The demo has provided new information on the weapons that Frank can use, as well as loads of videos and screen-shots.
Dead Rising hits shelves in the US on August 6th and in Europe on September 15th.

 

Read More | Gamespot

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Gamer Wins XboxDCFC Fan, a member of xbox360fanboy.com, recently posted a picture of his new Xbox 360, still in packaging and with a Dave and Buster’s prize redemption receipt stuck to the outside.

That’s right: DCFC Fan won his new console through months of Slide Master, Throttle Up, and perhaps even Skee Ball, finally accumulating enough tickets to walk home with the first of the next-gen system and a place in geek history.  Sharing the secrets of his success, DCFC Fan explains: “A tight grip over and under the knob, and keep your ball still.  Oh, and use that strategy on the game Throttle Up.”


The folks over at Kotaku estimate that Dave and Buster’s 85,000 ticket price (heh!) for the item translates into roughly $850, but for DCFC “it was all about the experience and many nights there spent hanging out with friends.” 

Anyway, follow the source link to the Xbox 360 Fanboy forums, and help DCFC decide what games to buy for his prize.

Read More | Xbox 360 Fanboy

Ge-Maga coverJapanese developers have weighed in on what they think about Sony’s PS3.  The anonymous survey was put out by Ge-Maga, Japan’s oldest gaming magazine.  Thankfully IGN has translated the results into English.


Price:
Too Expensive - 90.29%
Just Right - 9.71%

Feelings on the 2 SKU approach:
Disagree - 56.31%
Agree - 39.32%

Will the PS3 sell with the current lineup of titles?

Won’t sell – 55.82%
Will Sell 0 39.32%

E3’s affect on your PS3 opinion:

Unchanged – 48.54%
Less Confident – 32.52%
Relieved – 3.39%

On Sony’s Goal to reach 6M sold by March:

Reachable – 35.43%
Unreachable – 62.13%

The survey provides an interesting insight into what developers, especially Japanese developers, think about the future of the PS3.  This discontent could lead to increased support of the Xbox 360 and the Wii by Japanese firms.  The Xbox 360 could definitely use more Japanese developed titles to boost sales in Japan.

Read More | IGN

Retail StoresAs digital distribution of video games takes off, video game retailers are finding themselves in the same spot that music retailers were just a few years ago. The question now is whether traditional brick-and-mortar video game retailers will embrace the upcoming digital revolution or end up scrambling to recover as traditional music retailers had to? Has anything been learned from the recent past? The ideas being touted by a few video game retailers in order to counter the move toward digital-only distribution seem uninspired. The time is coming when traditional video game retailers will need a better business model.

Read More | Ars Technica

HD DVDCesar Menendez over at Microsoft’s Gamerscoreblog clarified that there were no plans to release an Xbox 360 with an internal HD-DVD drive this year. Recently, a number of articles have quoted a Toshiba general manager that such an item would be released before the end of the year. It would appear this is nothing more than wishful thinking on the manager’s part, perhaps in an effort to convince the public that the HD DVD format will win out against Blu-Ray. With the recent discovery that Microsoft has brought yet another DVD-ROM partner online in addition to Samsung and Hitachi, it seems unlikely that they would integrate HD-DVD drives so soon. Microsoft insists that keeping the HD-DVD drive external offers customers more choice in what kind of HD experience they want.

Read More | Gamerscoreblog

PreyHuman Head Studios, an independent game development company located in Madison, Wisconsin, is primed to release Prey, a highly anticipated game for both PC and Xbox 360 due out on 10-July.  Prey is the company’s fifth game for PC, and sixth overall title. Human Head was founded in 1997 when seven employees left Raven Software, deciding that they wanted to hold onto the “small company vibe.” The premise worked and the small studio has managed to do well in an industry dominated by large companies.

Recently, Terry Gerritsen, the chairman and CEO of Human Head Studios, demoed Prey and answered a few questions. Prey was developed by a team of only 30, but its robust detail and expansive designs tend to make people think the production team behind the game was much larger. Success may be catching up with the 32-employee company however, it has just moved into a larger location.

Read More | Wisconsin State Journal

Johnny KnoxvilleSidhe Interactive, a game development company in Wellington, New Zealand, has won the contract to make Jackass (the American TV series) into a video game. Founded in 1997 by kiwis Stuart Middleton, Mario Wynands, and Tyrone McAuley, the company built a solid reputation mainly by developing franchise titles, including a popular rugby league series. Last year Sidhe released its first independent title, called Gripshift, which was well-received in the video game industry. The success gave the firm a confidence boost. Now Sidhe’s hard work is finally starting to pay off. Its solid track record has helped the small company succeed in a market dominated by huge conglomerates.

Read More | TVNZ

GTA Original MapThe original Grand Theft Auto has been credited for largely defining the “sandbox game.” Edge UK has a retrospective on its development, and it is interesting to note the combination of will and serendipity that enabled the game to come about.

The origins of the game tie to their attempts to build out a living city; originally this was to be represented in a 3D isometric view, similar to the concurrent game Syndicate Wars. However, performance problems would force the developers away from this view. The top-down view, interestingly, would be inspired by the side-scrolling Clockwork Knight from Sega.

Gamers can clearly see the core of the original game in the sequels. However, DMA wanted the original to be much more of a city simulation, with “buses following routes, people getting on and off, traffic lights working properly, a rail network.” While a number of the items made it into the game, others would have to wait for future technology, or would be dropped altogether. One of the dropped ideas was too make the game more horror themed, which would have truly changed the complexion of the series.

Other travails include rebuilding the game tiles for the Playstation version of the game, and convincing publishers to take a chance on its release. The article is an interesting rundown on one of the most influential game series of the past decade.

Read More | Edge Online

Tekken Dark Resurrection PSP


It looks like Game Watch Japan has been favored by Bandai Namco lately, since they’ve gotten the goods on Ridge Racer 2 recently, and now they have some brand new screens of Tekken: Dark Resurrection on the PSP.

The new shots show off some of the moves of the three new characters in Dark Resurrection. Armor King reappears after his absence in Tekken 4 and 5. The other characters, Lili and Dragunov should mix things up as well, with their own unique fighting styles.

In addition to the character changes, Dark Resurrection for the PSP will also support worldwide ranking comparison on the Internet through via infrastructure mode. Hints are made that rankings will be download-able as wallpaper, in addition to the previously announced ghost data downloads.

Read More | GameWatch Japan

Ridge Racer 2 PSP


Bandai Namco recently announced Ridge Racer 2 and now a bunch of screen shots of the new game have surfaced at Game Watch Japan. Ridge Racer 2 is scheduled to hit Japan on September 14, with a suggested price of 5,040 Yen. No US dates or prices have been announced yet, but the release should be considered a lock.

The sequel will include more cars, more music, and more tracks. Eight new car models have been confirmed in addition to the 54 in the original. Eighteen courses will be pulled from previous games to help bring the track total to 42, including reversed and mirrored instances. Of course, eight-player ad hoc wireless racing will still be possible, and gamers should expect new race modes.

Read More | Game Watch Japan

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