Harmonix Co-Founder Answers Questions About Rock Band
Posted by Paul Hamilton Categories: Accessories, Downloadable Content, Features, Hardware, Microsoft, Music, PlayStation 3, Wireless, Xbox 360,
The Official Xbox Magazine’s podcast has an interview this week with Harmonix co-founder and president Alex Rigopulos about their upcoming game Rock Band. In the interview he talks about the game bundles, although light on concrete details he does confirm a band-in-a-box bundle that will include a guitar, drum kit and microphone. However, he goes on to say that the PlayStation 3 version will include a wireless guitar controller while the Xbox 360 version will have to include a wired guitar because Microsoft‘s wireless technology is too expensive to make the bundle reasonably priced. Since the 360 also has only two USB ports, the 360 Rock Band bundle will also be packed with a USB hub.
Rigopulos goes on to discuss the game’s career modes a little, saying there will be both solo career mode that progresses in a linear fashion similar to what Guitar Hero players are used to, but they are also including a less linear band career mode. In this mode you traverse to various venues trying to build up your fan base and in some cases return to previously played locations to maintain your fame there. Also it’s worth noting that the solo career mode will not include a bass career track so your options are vocals, guitar and drums in solo career mode. But Rigopulos did reveal that the finale songs for each career path (and therefore likely the difficulty distinctions throughout) will be different for each instrument, and he even said that at this point the drum finale will be The Who’s “Won’t Get Fooled Again.”
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Silent Hill V Video and Developer Interviews
Posted by Paul Hamilton Categories: PlayStation 3, Survival Horror, Trailers, Xbox 360,
Check out the video featuring footage and interviews with developers of the upcoming spook-fest sequel, Silent Hill V. Development of the game has been handed off to The Collective, but they seem to be determined to return the game to territory more akin to Silent Hill 2 than the mixed reception of IV. They’ve got a pretty solid looking engine running that features a lot of the familiar effects now rendered in real-time plus they’ve worked to enhance the combat which was always kind of a series weak point.
Unfortunately the interview doesn’t dive too deeply into how well The Collective can manage to retain the creeping psychological unease Silent Hill is famous for (versus rival series Resident Evil‘s shock and gore approach).
Silent Hill V is due sometime in 2008 for PS3 and Xbox 360.
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Heavenly Sword Boss Battle Video
Posted by Steve Van Neil Categories: Action, PlayStation 3, Sony, Trailers,
Sony’s PS3-exclusive Heavenly Sword hits stores next week, but if you really can’t wait that long, check out this new GameTrailers video. We realize that video footage is no substitute for the real deal, but this one shows off some more of the counter-heavy arena fighting you saw in the demo. Even better, you get some crisp direct feed footage of the big showdown with evil King Bohan’s slow-witted blob of a son. And yes, the game still looks gorgeous.
Read More | Playstation.com
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Kaz Hirai Hits the Interview Circuit
Posted by Paul Hamilton Categories: PlayStation 3, Sony,
Sony Computer Entertainment President Kaz Hirai has been speaking out about the PlayStation 3 including the reported development troubles some studios have had and Sony‘s commitment to the Japanese market.
Regarding the difficulty in development Hirai said he’s seen this before when the PS2 drew similar criticisms early in its lifecycle and that it doesn’t concern him. He said to The Official PlayStation Magazine that, in fact, he welcomes the news:
If they came back and told me, ‘PS3? We can do this in a heartbeat,’ that would be worrying because what it is telling me is that we’re not pushing the envelope from a technology standpoint.
In another interview with a Japanese website he said that developers working on cross-platform games ought to take advantage of the PS3’s extra capability to give PlayStation owners extra value. For example, “[W]ith the PS3, you’ve got the Sixaxis controller, or you could utilize the extra capacity provided by Blu-ray to add more levels, put on interviews with the developers or have your videos able to play in 1080p.” He said he understood why developers were choosing to work cross-platform considering the cost of making modern games.
Later in the same interview he tried to reassure Japanese gamers that they weren’t being overlooked:
Just because the foreign market is bigger than the domestic one, we don’t intend to take strategy of just making what would have been considered previously as ‘Western games’ and saying ‘We’ve got no choice but to do this’ to our Japanese users. If we did that, there’d be no point in having the Japan Studio.
Read More | Develop via Game | Life
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Bloomberg: Wii Still Dominant in Japan
Posted by Steve Van Neil Categories: Corporate News, Culture, Hardware, Microsoft, Nintendo, PlayStation 3, Sony, Wii, Xbox 360,
In what has become a regular occurrence, Nintendo’s Wii handily outsold its closest console competition three-to-one in Japan for the month of August. However, it is interesting to note that the gap between the Wii and PS3 has lessened. In June, Nintendo’s console outsold the PS3 six-to-one and four-to-one in June and July, respectively.
Bloomberg reported the final August numbers as follows: Wii at 245,653, PS3 at 81,541, and the Xbox 360 lagging behind at around 11,000. The Wii’s August numbers bring the console to a whopping 3.4 million units sold in that country since its launch last year.
Read More | Next Generation
Gallery: Bloomberg: Wii Still Dominant in Japan
Burnout Paradise Gets Previewed
Posted by Paul Hamilton Categories: Action, Driving, Electronic Arts, PlayStation 3, Xbox 360,
Tom Bramwell has a preview for the upcoming Burnout Paradise that is surprisingly thoughtful and critically considered as far as previews go. He discusses the challenges faced by Criterion Games in re-inventing a popular series practically from the ground up and asks some pertinent questions where they ought to be asked. For example, when the topic of the Crash mode comes up and Criterion mentions that they have scrapped the original concept of the popular mode, Bramwell presses the point, getting Criterion rep Matt Webster to confess they don’t yet know exactly how it will all work out:
Asked whether they’re opting for a Burnout 3 approach of trying to manoeuvre the car in slow motion between power-ups and Crashbreakers, or a Burnout Revenge “golf swing” of perfect start and target cars, Webster admits it’s not all there yet. “We’re still throwing ideas around. I think we’ll be talking about it more in the coming weeks.”
The preview isn’t about sticking it to the Burnout devs, though, it reads more like a fan of the series seeing drastic changes and slowly coming to the realization that if executed properly, these could make for a remarkable game. Among the more exciting aspects of Criterion’s open-world approach to Burnout is the focus on seamless online play that works the way most gamers prefer, by putting the folks in your Friends list first.
Burnout Paradise is scheduled to hit shelves early next year for Xbox 360 and PS3.
Read More | Eurogamer
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Lair Playable on PSP Via Remote Play
Posted by Paul Hamilton Categories: Action, Adventure, Hardware, PlayStation 3, Portable/Mobile, PSP, Sony,
A PlayStation 3 and PSP owner has discovered that Liar is playable via the PS3’s Remote Play feature on the PSP. This is the first time a Blu-Ray based game is able to take advantage of the feature and is reportedly quite responsive and playable. It has even been suggested that in light of all the flak Lair has taken over its Sixaxis controls, the use of the PSP’s analog stick is actually preferable.
What’s most curious about the revelation is that it is a revelation at all. This sounds like something Sony would have jumped all over, especially once the disappointing reviews started pouring in.
Read More | PSP Fanboy
Gallery: Lair Playable on PSP Via Remote Play
New Folklore Videos Show Gameplay and Story Bits
Posted by Paul Hamilton Categories: Adventure, PlayStation 3, Sony,
New videos for the upcoming PS3 game Folklore show some interesting footage of the game’s combat including some idea of how the epic boss fights will unfold. The game has a remarkable style and art direction that is visible here especially in the brief pre-combat cinematics.
Folklore looks a little like Kameo crossed with Fable and Pokemon as players control one of two characters who use the game’s “folks” as summoned creatures to do the grunt work of fighting foes. A follow-up to Genji, developers Game Republic are promising better Sixaxis controls and an online mode.
Folklore is scheduled for a North American release on October 12.
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Haze Goes PS3 Exclusive, Gets New Gameplay Video
Posted by Paul Hamilton Categories: First Person Shooters, PC, PlayStation 3, Sony, Ubisoft, Xbox 360,
The video above, showing some of Ubisoft‘s shooter Haze, reveals some of the combat tactics in play later in the game once your character has joined against his former employer.
While the video looks nice and showcases some of the game’s more intriguing facets, even more intriguing is the announcement that the game is now slated to be a PS3 exclusive. Originally haze was to be a timed exclusive, hitting the PlayStation 3 first and then coming later to the Xbox 360 and PC. Now it seems that developer Free Radical is only working on the PS3 version, although Ubisoft isn’t conting those version out completely, saying only, “The official statement on PC and Xbox 360 is that these platforms are not confirmed.”
Read More | GameSpot
Gallery: Haze Goes PS3 Exclusive, Gets New Gameplay Video
PlayStation Store Gets an Update Including Super Puzzle Fighter II
Posted by Paul Hamilton Categories: Downloadable Content, PlayStation 3, PlayStation Network,
The PlayStation Store has some new content, possibly due to the flood of PS3 owners hitting the service looking for their Warhawk download. Among the other new items are Super Puzzle Fighter II Turbo HD Remix for $9.99 (comparable with the Xbox Live Arcade download of the same game made available last week) and Tekken 5 online add-on for $9.99 or the whole game and add-on for $29.99.
Sony is also putting up some new demos for NASCAR 08, Tiger Woods PGA Tour 2008 and All-Pro Football 2K8 plus additional videos and trailers. Warhawk is available from the PlayStation Store for $39.99 or as a retail box which includes a bluetooth headset for $59.99.
Read More | PlayStation Blog
Gallery: PlayStation Store Gets an Update Including Super Puzzle Fighter II
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