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Tuesday December 13, 2005 2:32 pm
Ubisoft King Kong Interview
Posted by Brandon Gribin Categories: Adventure, Nintendo Gamecube, PlayStation 2, Xbox, Xbox 360,
Played the new King Kong game? It’s surprisingly good, even if it’s a little bit on the shorter side.
Considering that games based on movies usually don’t turn out this good, it’s interesting to take a look inside Ubisoft and see what made the game’s development special. GameDaily recently posted an interview with some members of the Kong development team that’s definitely worth checking out. In fact, here’s a Q&A excerpt:
BIZ: Obviously creating the official game for the movie is a huge undertaking. What steps were needed to ensure that production stayed on course?
Xavier: The main challenge is to work in parallel with a movie and a universe that is created as you are developing the game. You have to anticipate, to wait for assets to be delivered, and make sure you validate on a regular basis the different choices you make to make sure you are on the right track… while making sure everything still fits in your planning.
Peter J made us feel comfortable because he really did not want the game to be a simple adaptation of the movie but he sees the game as a sister or a brother to the movie and an expansion to his universe. That means he accepted (and was suggesting) differences between the movie and the game in order to meet our constraints and make the best game possible. We also worked with Philippa Boyens (co scenarist) to make sure we were respecting characters and tone.
You need a lot of exchanges, and we were lucky to go to New Zealand five times to breathe some of Kong’s air!
Five times to New Zealand?? If only we were so lucky…but then again, we could just boot up a copy of the game and find ourselves in a remote jungle without having to sit on a plane for hours on end.
Read More | GameDaily
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