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Interview with Brooklyn’s funky duo, Matt & Kim

Posted by Drea Avellan Categories: Editorials, Dance,

Description

Music has always been a form of self-expression. Most artists enjoy creating music and sharing it with the world anyways they can – through shows, CDs, blogs, MP3s, Myspace, Twitter and any other new media the Internet spits out. As an extension to all the ways we can enjoy their music, Matt & Kim, can also be found on various video games published by EA. If you have heard of this Brooklyn-based dance/punk/electric/make you feel good music band – you know why they are a great fit to the EA TRAX catalog.

Matt & Kim broke into the ever so experimental New York music scene in 2006 with their first self-titled EP. Since then, they have been making everyone dance with non-stop tours all around the United States and Canada. The release of their full-length album, Grand, has brought Matt & Kim some mainstream exposure via commercials and now – video games.

We talked it up with Matt while on his way to a show in Florida. We talked about the band, games, the music scene and how they party—Isn’t that what it’s all about, anyways?

Click to continue reading Interview with Brooklyn’s funky duo, Matt & Kim


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E3 2009: EA Booth Tour

E3 09: EA Booth Tour

Every convention has a booth that becomes the “hangout” or the “meet-up” booth for friends and crowds to gather after walking the show floor. At , the EA booth was certainly that spot. Located at the entrance of the South Hall with a stage ample enough to have three dance crews have dance offs, this booth became the ideal location. Not only did the girls working out with EA’s Active attract the crowds, but also great presentations like Real Time Worlds’ APB which had everyone sitting in awe. When you didn’t find me conversing with the many people I met up there, I was playing or watching others play games. Madden 10, Harry Potter, Dead Space Extraction, EA Active, Need for Speed Shift, G.I. Joe, Tiger Woods 10, Brutal Legends and NHL 10 are just some of the games that could be found at the show floor.

 

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E3 2009: EA Active Impressions

Posted by Drea Avellan Categories: Casual, E3, Electronic Arts, Reviews, Sports, Wii,

EA Active review

I want to workout without going to the gym – much like the millions of people that have purchased Wiifit. However, I’m not a huge fan of the game. Having to stop every time after a small workout was very time consuming and lead me not to want to “play”.  EA Sports Active does not only look like a lot of fun but it also gives you a real workout feeling.  Giving you the option to customize your routines and what parts of the body you want to work out, it gives you the variety you need to keep going. It also offers levels from easy to hard so everyone one can accomplish the routine they set out to do.

For those looking for more motivation, they can opt to the 30-day challenge. It’ll keep track of your workouts, nutrition, give you the historic graphs of your progress and will give you tips for relieving stress, eating healthier, and motivation to keep your challenge going.

EA Active is a gym, personal trainer and nutritionist all in one game-like experience.  Tons of workout modes, exercises and abilities to customize your sessions, your workouts are sure to never get repetitive and keep you going.  It’s a great substitution for anyone that feels WiiFit does not give them a real workout experience.


E3 2009: All Points Bulletin (APB) hands-on impressions

Description

All Points Bulletin (APB) is a third-person action game from the creators of Crackdown, Real Time Worlds. “Focusing on ‘the three C’s’—creativity, conflict and celebrity” APB gives the player freedom to create anything they want.

Creating your own characters and cars are things we have done before in games like Oblivion and Forza, but APB pushes this feature like never before.  When in character creation, standard options like gender, skin tone and other physical features are available for customization. But APB goes a little bit deeper and allows you to pick a hairstyle and how long it needs to be or even pick breast cup-sizes for the girls. Tattoos? They got those too. Design your tattoo art, color and size to place anywhere you want it to be.

Click to continue reading E3 2009: All Points Bulletin (APB) hands-on impressions


Check out EA SPORTS Active on Ellen DeGeneres show

Posted by Drea Avellan Categories: Electronic Arts, Nintendo, Sports, Wii,

EA Sports Active

In a push to get people off their butts, EA SPORTS has created a 30 Day Challange where participants are to use EA Active, a workout game for e. TV actress and host Alison Sweeney, one of the EA SPORTS Active 30 Day Challenge participants, will be on the Ellen DeGeneres show today, Monday 11th, taking Ellen through a workout and giving every audience member a copy of the game. If Ellen has not used a Wii before, this is sure to be an interesting thing to watch. Want to get active? EA SPORTS Active for the Wii will be available in stores on May 19th.

 

Read More | EA SPORTS Active

Exclusive Interview: Tom French, The Saboteur Lead Designer

It’s no secret that I am a big supporter of Pandemic Studios’ . Earlier this year, I was exposed to the game in its early development stage and even then—It looked extremely promising. The Saboteur is the story of a car racer in Nazi-occupied Paris looking for revenge. Now, I know what you are thinking, “Not another World War II game!” However, The Saboteur offers you an intimate experience with the characters, while World War II is only the backdrop of the story. In previous interviews, I have been able to get a little more background information of the game, if only to get a glimpse of what this world looks like. Recently, I was able to sit and chat with the Lead Designer of The Saboteur, Tom French, and find out some more background information of the game and what it has to offer us.

Tom, tell us a bit about your background.
My first game at Pandemic was Mercenaries, which was my first job as a designer. I have been in the videogame industry for about 12 years and most of my history was at Blackout Studios. I worked a little bit on Fallout, and a lot on Fallout 2, and I worked on some prototype that got canceled before they shut down.

Click to continue reading Exclusive Interview: Tom French, The Saboteur Lead Designer


inFAMOUS Preview, impressions, and screenshots

Sucker Punch invited us to step in the world of their new game —and that we did. In the ever so trendy Capital Hill, we entered a venue full of TVs with playable demos, food and drinks. For a couple of minutes I was captivated by the concept art displayed on the walls, but then was reminded that there was work to be done. After some chatter, it was time to introduce the main attraction.

So what is inFAMOUS? inFAMOUS is an exclusive title for the PLAYSTATION 3 due out May 26th. The game follows Cole McGrath, a man affected by the massive explosion that left Empire City in complete devastation. Cole not only survived the catastrophe, but now has developed electricity-based powers that allow him to use electricity to his advantage. He can suck up energy from street lights or vehicles and even shoot bolts of lighting from his hands. How he uses that power, however, is up to you. But with great power, comes great responsibility. All of the actions your character takes have an impact on Empire City. You can either help restore the city or keep it in a state of chaos. Helping innocent people will increase your good karma, where as killing them or using their energy for power will increase your evil karma.

Click to continue reading inFAMOUS Preview, impressions, and screenshots

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Latest screenshots of The Saboteur

Saboteur screenshot 4

Pandemic Studios gave us a look at The Saboteur, their upcoming action title that paints us the picture of a Nazi-occupied Paris through the eyes of race car driver, Sean Devlin. As our leading Irish man starts off on a mission to get revenge, you will be able to explore the city of Paris in all its open-world goodness and get the job done. Want fighting, climbing to roof tops, derailing trains or an arsenal of weapons? The Saboteur has that – and that is just the tip of the iceberg.

The Saboteur runs on the Odin engine, which was built specifically for the game from the ground up and dying to show you what it can do. These screenshots are only a sample of some of the great graphics and art styles this game will deliver, check them out in The Saboteur screenshot gallery.

Read More | The Saboteur screenshot gallery

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Journey’s Don’t Stop Believing Coming to Rock Band

Rock Band Journey

So here’s the drink list from the event Harmonix threw the other day at the Rockit Room in San Fran. Nice, eh? I didn’t get the opportunity to indulge, but one fellow told me that the overdrive will “take you to flavor country” before gliding away on roller skates.

Oh, and at the end of the night, they announced and played a song called “Don’t Stop Believing” or something by some flash in the pan band named Journey, claiming that it would be hitting . Should be available next Tuesday, but the date is subject to change and the pricing has not yet been announced, if you care about that kind of stuff.

(It’s very hard for me to break sarcasm, but I’ve always held the position that the first music and rhythm game to get this song wins the war. Good job, HMX! You’ve doomed me to more DLC as my children starve. Or, at least, they’re LIKE my children. But they’re older, and female. And hookers.)

STREEEETLIGHT PEEOPLLLEEEEEE


Mirror’s Edge Demo Comes To PS3, Xbox 360

Mirror's EdgeThe new first person parkour/fps game, Mirror’s Edge, has just come out in demo form on the and .  If you are not familiar with the concept, the game features a first person perspective of scaling buildings and obstacles, much like Prince of Persia, but with a little more realism in the storyline.  You can download now on the Xbox Live Marketplace or PSN Store.


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