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Mario Kart Wii

After hitting you with the Japan and European launch dates for , we are happy to bring you the news that the game launches here in North American on April 27th. That’s just a mere six weeks away before we can get our hands on all that racing wheel (Wii-l?) goodness. Just a reminder, Mario Kart Wii ships with the Wii Wheel, which is a plastic steering wheel that the Wii Remote can snap right in to, for a more intuitive driving experience.

“Mario Kart Wii transforms one of our most popular franchises into a race that every member of the family can join,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Driving with the Wii Wheel could not be more natural, and this is one place where speeding is encouraged.”

If you prefer not using the add-on, you will be pleased to know that the game works just fine with the Wii Remote all by its lonesome, as well as with the Nunchuk, Classic Controller, and even the Gamecube controller. Similar to Super Smash Bros. Brawl, Nintendo went out of their way to ensure that gamers would be completely comfortable, regardless of their preferred style of play.

Just when we’ve just gotten into Brawl, we are already awaiting our next Wii game purchase. I mean, 16 new courses, 16 classic courses, 10 battle courses, and motorbikes? Who’s with us?


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Mario Kart WiiFinally, after a long period of silence, has finally made release dates public for a few of their more anticipated products: Mario Kart Wii, Wii Fit, and the WiiWare channel. First up is Mario Kart Wii, which will launch in Japan on April 10th, and Europe the following day on April 11th. No word yet on the US launch date.

The WiiWare channel, which will be a portal to downloading original games to the Wii, will be available on North American units on May 12th. No word on Japan or European launches for WiiWare just yet.

Lastly, Wii Fit, which has been flying off of shelves over in Japan since it’s release back in December, will launch in North America on May 19th. If you are in Europe, Wii Fit will be available in your neck of the woods on April 25th.


Wii shortagesI just got off a press call with of America President Reggie Fils-Aime where the focus was on the availability of the console. Reggie made it clear that Nintendo never expected the success that Wii has been enjoying since launch, and therefore has remained hard to find despite ramped up production. Nintendo is hoping to help out just a bit with a couple of short-term initiatives.

Click to continue reading Wii shortages continue, Nintendo partners with GameStop on rain check program


Latest Gear Live Videos

TversityWe can’t wait to try Tversity, free software that will add even more entertainment options to your already multi-tasking , , or . Tversity allows you to stream just about any multimedia from your PC to your TV via your gaming console. Basically, if it can be played on Windows Media Player, it can be played on TV. The software also allows you to stream internet media—audio, video, RSS feeds, podcasts and images—for television viewing. This can be done by entering websites of your choice, or using Tversity’s audio and video guides. And that’s only some of this freeware’s features! Sounds like exactly what we’ve been looking for. We’ll report back after giving Tversity a test run…

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Chip Chick


Manhunt 2 for Nintendo WiiAlong with the release of “” and the unfortunate postponement of “GTA IV”, one of the biggest video game stories of the year is the saga of ’s “Manhunt 2”.  First, it was banned in England due to its graphic violence. Then it was given the kiss-of-death “Adults Only” rating here in the US by the ESRB. Sony and Nintendo do not release games with that rating—and they’re not carried by Blockbuster and Walmart. Undaunted, Rockstar made some revisions, and eventually the game received a “Mature” rating.

So now “Manhunt 2” is available in stores for Nintendo , Playstation 2 and PSP. Having followed the saga, and very curious about the game’s content (plus I’m a huge fan of previous Rockstar games), I made it my business to rent the Wii version and play it. Having never played the original “Manhunt”—and not being a fan of stealth games—I had little idea what to expect. After completing the tutorial of Wiimote and Nunchuk moves (which includes some very funny, if grisly, sound effects), I dove in.

Click to continue reading Manhunt 2 Review: The Good, The Bad and The Grisly


Wii Fit Box

It’s been a while since we’ve heard about everyone’s favorite balance board, but with the Japanese release date just over a month away we knew that the info had to start trickling in. Above we have the (presumably final) box art for the board, which should retail around $75 when it hits the state. Click the jump to see more pictures of the software in action, including a new preview of a skiing simulation using the board! There’s also a link to a new movie of several minigames. So what’re you waiting for!

Click to continue reading Wii Fit Box, More Screens Emerge

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NintendoWiiFanboy.com


fatal frame coverTecmo has announced that the next installment of its Fatal Frame horror series is in development for the Wii.  The earlier games didn’t sell especially well upon release but have amassed a sizable cult following, or so I gather from the growing number of GameStops that have been unable to sell me a copy over the years.  Now, with the burgeoning Wii phenomenon upon us, Tecmo has seen a way to give its underexposed franchise a second chance.  You can certainly see where Tecmo is coming from, as snapping photos of ghosts is a staple game mechanic of the series, one that seems like a perfect fit for the Wii’s motion controls.

Interestingly, Tecmo has enlisted Grasshopper Manufacture to produce the game; Grasshopper is the studio behind Killer 7 and next year’s sure-to-be-bizarre Wii actioner, No More Heroes.  Tecmo has remained mum on the subject of release dates, but for now just add Fatal Frame to the growing list of promising third-party Wii games.

Read More | 1UP

Manhunt 2 Screenshot

Some questions were asked after Rockstar announced that it had adjusted the content of its violent horror title Manhunt 2 to warrant an M rating from the ESRB rather than the unsellable AO it had previously been given. California Senator Leland Yee was one person asking such questions.

Since much of the public’s information about the original content in Manhunt 2 came from IGN’s Matt Casamassina’s hands-on with the game prior to rating, it’s only fitting that he plays the modified version heading to retail and reports on what the differences are.

Primarily, Casamassina says, the game has taken the controversial murder animations and added some blur and darkening effects to obfuscate the actions, making the action less identifyable. Casamassina is disappointed with the changes:

[It’s] unfortunate because both everything else is unchanged and because these death strikes are what gamers will want to work toward; they’re the pay off for a job well done, but now the pay off is not nearly as rewarding.

It’s worth noting that one maneuver in which the player removes an enemy’s testicles with a pair of pliers has been completely excised from the game, but aside from these adjustments the game is still extremely dark and graphically violent according to Casamassina’s estimation.


CastlevaniaKoji Igarashi, creator of the popular Castlevania franchise, is featured in an interview with Game Informer where he talks about what’s next for the series.

[Next,] I will be working on a DS version, but I am thinking of moving to the home consoles for the future. I will continue to use 2D for the DS version, but I’m still trying to figure out which console to do the home console versions. I think the Xbox 360 would be the best platform for the U.S. market.

Another DS Castlevania wasn’t really a bold prediction, but focusing on the 360 is a little unexpected. Igarashi goes on to clarify, “The U.S. market is the biggest market for the Castlevania series, so I will give the first priority to the U.S. market. The platform will be the Xbox 360, since the PS3 isn’t doing well everywhere in the world.” He does later suggest that he thinks Metal Gear Solid 4 could easily increase the PS3 base in the US which would make it more attractive as a target for a Castlevania game.

As for the Wii, which represents an even larger market than 360, Igarashi says he hasn’t quite figured out how to make the gesture controls work with the game saying that the motion for cracking a whip might be too hard on users but some kind of abstraction would be “not so good.” “I will have to think about a way to accomplish this,” he concludes.

Read More | Game Informer

Tony Hawk's Proving Ground

Following close behind EA‘s demo for new blood competitor Skate, Activision is dropping a demo of Tony Hawk‘s Proving Ground onto the Xbox Live Marketplace today.

Proving Ground is supposed to challenge Skate with enhanced customization features, especially centered around making videos, and plenty of refinements to the online experience like seamless solo to multiplayer transitions. They’re also throwing in a nail-the-grab feature to compliment the popular nail-the-trick mode from last year’s Project 8 entry and multiple career paths. There is no firm release date set, but the game is expected to hit store shelves for most current platforms sometime in October.

Read More | Team Xbox

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