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Pinball Players at California Extreme 2007

Gamers of a certain age, if given half a chance, will gladly recount grand tales of smoky rooms, dimly lit by a few dozen cathode rays where the only sounds are the white noise of competing digitized soundtracks, crude speech sythesizers, blips and bells, pings and whistles and artificial arpeggios rolling down an electronic scale.

The misty sincerity of those gamers who cut their teeth on the quarter-munching cabinets of Space Invaders, Asteroids, Missile Command and Sinistar is almost enough to make one forget what a mess the modern arcade equivalent has become. The gargantuan interface machines with their elaborate weapon approximations and physical demands juxtapose over a likewise spectacular price per play resulting in a hollow shell of what the old guard knew so well. These are not arcades as exist in those guarded memories, they are interactive entertainment experiences: The kind of branded, marginalized speciality device that has been focus tested and trade-show marketed to get the premium floor space right out front in view of the mall concourse is showpiece here.

Even those arcade machines which can still accurately be described as video games compete for the higher-yield ticket-generating skill games (which ironically involve very little skill). Most of those who recall the days when 3D graphics referred to the vector lines of Tempest pass by these modern emporiums. Perhaps they shake their heads a little or make a disparaging comment. Kids these days. Get off my lawn. They don’t enter; inside is only heartbreak.

Perhaps what hurts the most is that it is a heartbreak we chose. We have no one to blame but ourselves, for while the arcade as it was may be dead, ultimately it is us who killed it.

We wanted the more valuable entertainment experience. We asked for and then demanded a perfect replica of our arcade favorites that we could play at home from the comfort of our couches. We pressed for more arcade-quality graphics on our home consoles until our set top boxes had visuals that outpaced anything showcased on a standalone machine. We asked for, and received, greater narrative depth in our games and as a casualty for our insistence we killed the arcade—the very entity we now mourn.

Click to continue reading California Extreme Channels a Simpler Time


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CoD4

With , series creator Infinity Ward is determined to change a lot of things. Aside from the obvious temporal leap forward from World War II to the present, the game is set to provide us with a pretty unique multiplayer offering. Imagine a game that offers a variety of character and equipment upgrades as you gain combat experience. Sounds like an , doesn’t it? In fact, what we have here is a unique blend of shooter and RPG elements that gives players the chance to create a custom supersoldier as they improve.

Although Call of Duty 4 is still a shooter like many others, its multiplayer modes are slated to include a bevy of opportunites to earn skill points. These points may be earned via straight kills, assists, or headshots, as well as by more unorthodox means such as by killing a foe through a wall or even taking a dive off a building. These points will lead to promotions through the military ranks and the availability of new weapons, more powerful ammo, or unique tactical advantages. For example, you may be able to automatically drop a live grenade at your feet whenever you’re killed. In order to keep players from getting too powerful, some of the more devastating upgrades will feature drawbacks designed to level the field somewhat. This level of customization looks like an exciting new direction for the genre that should allow each player to build a character suited to his or her own style. Combined with a variety of new maps and gameplay modes, Call of Duty 4 could be a winner with tons of variety. We can expect a playable beta version later this month, and the game itself is scheduled for a November release. Keep an eye out for it!

Read More | Gamespot

BioShock

has announced that BioShock is gold and they also managed to sneak a demo of the game onto Xbox Live Marketplace. The 1.35 GB download has caused a flood of traffic, and some are reporting errors or stalls when trying to get their hands on a copy. If only PC gamers had such problems; 2K did confirm that they would be releasing a PC demo, but said only that it would be coming “later this month.”

Early reviews for the game have been exceedingly positive and with the game only a little more than a week from release, this should help hold you over for the next eight days.

Read More | Major Nelson

Halo 3 Burger King

won’t be out until September 25th, but the hype machine is already well in gear.  Microsoft has just announced that pre-sale numbers for ‘s upcoming behemoth have already exceeded one million copies.  Chris Di Cesare, Microsoft’s director of creative marketing, says, “This September, Halo 3 will push video game entertainment into the forefront of mainstream culture.”

And he’s not kidding.  Microsoft is backing up its big gun by way of some big merchandising deals with major brands.  For starters, Pepsi is releasing a Halo-branded version of Mountain Dew, called Mountain Dew Game Fuel.  7-11 is getting in on the action with Halo-themed Slurpee cups, as well as a Doritos promotion.  Not wanting to be left out in the cold, Burger King will be doing its own in-store promotions, Pontiac is launching a Halo 3- themed contest, and Comcast will offer its subscribers all kinds of downloadable Halo goodies.  Phew! A marketing campaign of this depth and scope is truly unprecedented in the gaming industry.

Read More | Next Generation

Killzone 2

Are we approaching that infamous target video yet?  Over at the BBC, Guerrilla developers showed off a little more of their flagship PS3 shooter, Killzone 2.  The video, linked below, showcases the game’s impressive physics and lighting systems.  Also on display is the complete lack of in-game HUD.  All in all, it’s a nice little taste that makes the wait for the game, due sometime next year, that much harder to bear.

Read More | BBC Killzone 2 Video

Premium HDMI

Along with today’s universal price cut on consoles, Microsoft has added another nice little treat to the mix: a shiny port on all new premium systems. For many gamers, the promise of support made the Xbox 360 Elite a very tempting option for awhile, but now you don’t need to break the bank if you’re looking for the best video but don’t need an extra 100GB of hard disk space. These units should be showing up at retailers any day now, so keep your eyes peeled if you’re looking to grab a cheap(er) 360 with the best video you can possibly get…a bargain at $349.99. Systems with HDMI will now sport a nifty HDMI logo right on the box, so you shouldn’t have to tear open 10 boxes to find yourself one. No word yet on whether Microsoft has also been generous enough to include an HDMI cable with the new systems, but we’ll be sure to let you know as soon as we have more info.

Read More | GamePro

Stranglehold

Xbox 360 owners looking for a little John Woo-style running and gunning action should head to the Xbox Live Marketplace at their earliest convenience.  You probably know what it’s all about by now, but if not, here you go:  Take one part Hard Boiled, mix with two parts Max Payne, and you’ve got Stranglehold.  Throw in Chow Yun-Fat’s voice and likeness, and you’ve got THE game for Woo fans.  Try before you buy today; the full game is slated to hit the , as well as the , next month.

Click to continue reading Stranglehold Demo Hits Xbox Live


GameVideos compiled some footage of Madden NFL 08, which you all know by now has one distinct difference between the PlayStation 3 and Xbox 360 versions – the PS3 version will run at 30 frames per second, while the 360 version will run at 60. The above allows you a pretty good look at seeing what the difference is.

Personally, I really notice the difference at 100%. That could be because I spend a ridiculous amount of time playing sports games and that sort of thing catches my eye, though. It becomes extraordinarily apparent, though, when they slow the video down to 50% and 25%. Now, you could argue that it doesn’t matter what the game looks like at those speeds, but it really illuminates the difference of what you’re actually looking at.


Brain Age 2 Nintendo DS bundle

If you don’t have a DS yet, this Brain Age bundle might be just what you’re looking for – included is a copy of Brain Age 2: More Training in Minutes a Day and a DS sports an all-new color for $149.99. As Nintendo describes the new color: “The top half of the new Nintendo DS sports a smooth, glossy Crimson, reminiscent of a dangerous shade of lipstick or a cherry-red sports car. The bottom is a matte black—an Onyx yin that complements the Crimson yang.” Uhh, okay.

Brain Age 2 includes 15 new activities, including those that challenge you with math, memorization, and music. (Music? Might want to plug in a pair of headphones to avoid hearing those poor DS speakers.)

The bundle will be available in stores on August 21.


Wii system menu

Earlier today, the Wii received a firmware update that closed the Wii Shop for several hours. Now that’s it’s back up, it’s readily apparent that the Shop was the main beneficiary. It now sports a search feature and lists the most popular games, among other things. There was a variety of other, smaller changes that have been documented on NeoGAF.

Channels:

  • Digital Clock added to the Wii Menu right under the channel bar
  • Forecast Channel now displays the current condition (cloudy, raining, etc.) directly in the Wii Menu in the Forecast Channel box
  • News Channel can now show 2 scrolling headlines at a time in the Wii Menu, 3 when you click on the button (supposedly this requires occasional downloading of the headlines to keep the ticker updated)
  • Message Board now has the “Today’s Accomplishments” message as a white message which allows it to stand out from other messages
  • Address Book entries can now be shifted around using A+B (supposed to be a launch feature) but only to empty spaces. Not too convenient.
  • Calendar in Message Board no longer shows “Today’s Accomplishment” only days as having messages
  • Scrolling messages in the Message Board now uses a different sound
  • Today’s Accomplishments in Message Boards now includes the names of people to whom messages were sent out

Wii Shop Channel Overhauled: (Visual aesthetic is the same, changes made to organization and browsing methods mostly)

  • New Welcome screen detailing 4 Recommended Titles and the points they cost (gone is the title screen bar that had linkable games). The title bar can be clicked on to bring up a list of 20 recommended games.
  • Titles You’ve Downloaded was moved to the main shop menu
  • New ways to browse
  • Popular Titles (2 pages of 10 and includes launch games so not only based on recent info)
  • Newest Additions remains the same
  • Search for a title which can use partial names
  • Search by Category
  • System shows the different systems and how many titles have been released under each
  • Publisher showing different publishers and amount of titles released (Nice logos!)
  • Genre (different genres listed and amount of titles under each)

Accessibility

  • Load times in interchannel loading has supposedly decreased
  • Password fields filled in using the keyboard (like on the Internet Channel) now display

Settings

  • Warning added pre-system update detailing that technically modified consoles may cease to function upon being updated. Also the only way to not accept an update is to power down the console by holding the button for 4 seconds (the user can’t back out of hitting I Accept w/o powering down)
  • Ability to quickly scroll the different options pages using the +,- keys
  • Blue disc light lights up when inserting or removing a game
  • Light also comes on when starting the Forecast or News Channels

Read More | NeoGAF

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