On Gear Live: 2024 Nissan Z Nismo Review

Latest Gear Live Videos

Multiplayer, Globe with Halo 2 Lobby

A research paper from Electronic Entertainment Design and Research has been released that suggests that games with online support can be crucial to a game’s retail success. Not surprisingly, another way to boost sales is to create a quality game (defined as those with a 90+ score on Metacritic), with these well-reviewed titles outselling the average release well above 5-to-1.

While making good games typically means making good money, naturally, it is a bit surprising to see the report indicate that sales can be doubled by dropping in an online mode. With online games selling twice the number copies that offline titles do, it’s curious to note that over half of games released don’t offer even basic online support.

Click to continue reading Games With Online Multiplayer Sell More

Read More | Ars Technica

Advertisement

It looks like the Wii is turning the corner as far as compelling third-party content goes.  Joining Zach & Wiki, Manhunt 2, and Resident Evil: Umbrella Chronicles at the cool kids table in the not-too-distant future is Trauma Center: New Blood, the sequel to the popular medical/supernatural/arm-flailing/impossible-to-categorize DS and Wii game.  Hot from the Atlus oven is this premiere trailer, which shows off more of that cool anime-inspired character design, a brand new co-op mode, as well as some pretty stilted voice acting.  Looks like a must-buy.  What other game lets you draw five-pointed stars on an unconscious patient’s gaping wound to keep him from flatlining?

The Wii-exclusive Trauma Center: New Blood is slated to come out this holiday season.

Read More | IGN

Sony’s PS3-exclusive Heavenly Sword hits stores next week, but if you really can’t wait that long, check out this new GameTrailers video.  We realize that video footage is no substitute for the real deal, but this one shows off some more of the counter-heavy arena fighting you saw in the demo.  Even better, you get some crisp direct feed footage of the big showdown with evil King Bohan’s slow-witted blob of a son.  And yes, the game still looks gorgeous.

Read More | Playstation.com

Crackdown cover artIn an interview with Develop, Realtime Worlds, developer of the titular Xbox 360 sandbox action game, revealed that a sequel to Crackdown is not in development at this time.  Why would Realtime Worlds abandon its hot new IP that has already topped a million sold?  Producer Phil Wilson explained, “Microsoft were a little late in stepping up to the plate to ask for Crackdown 2, and by then we had already started working on bigger, better things.”

Wilson let slip that the studio is busy working on two projects: a cops-and- robbers-themed MMO called APB, as well as a top secret project planned for a 2009 release.  In other words, a Crackdown sequel could happen someday, but don’t hold your breath.

Read More | Develop

Ignoring a collective shrug on the part of game reviewers, Electronic Arts has announced that the formerly Wii-exclusive rhythm game, Boogie, is headed to the DS and PS2.  EA tells us that the PS2 version will incorporate a music video creator and allow players to record themselves singing along with their favorite pop songs.  Meanwhile, the DS version jettisons the karaoke element entirely and revs up the minigame factor.  In addition, Boogie DS boasts “the first 3D gameplay on the handheld system,” thanks to the snazzy (or not) 3D glasses that will come packed in with the game.  Check out the DS trailer above, but only if you can stomach a whole lot of Brickhouse.

Read More | EA

Mario Kart Wii

‘s popular arcadey racing game, is inevitably coming to the . When it does, a blurb clipped from the Official Nintendo Magazine UK says it will support 16 players in the popular battle mode.

Mario Kart solidified the WiFi features of the handheld unit and it’s quite possible that the Wii version is being positioned to do the same.

As with earlier versions the Wii Mario Kart will include updated versions of older tracks (in this case Wii translations of DS tracks) as well as all new racing locations. Mario Kart for the Wii is scheduled to be released next spring.

Read More | Go Nintendo via Evil Avatar


Enemy Territory: Quake Wars

Splash Damage, developer for the upcoming multiplayer shooter Enemy Territory: Quake Wars based on the property, announced that it will be releasing a demo of the game on Monday, September 10th in anticipation of the game’s October 2nd release in North America.

Quake Wars was originally slated to be released in 2006 but was pushed back to allow for more testing and polish. The game is a team-oriented multiplayer skirmish game that takes place prior to Quake II in the game’s chronology and features objective-based missions, vehicles and full bot support for solo play.

Enemy Territory: Quake Wars is due in Europe and Australia September 28th.

Read More | Gaming Today

BonkThere are six new games to choose from this week on and , though none of them are original games (which you expect from VC but even XBLA is arcade ports this week). Plus, most of this week’s games are relatively inexpensive with one exception.

Games this week include Bonk 3: Bonk’s Big Adventure, Adventure Island, Landstalker: The Treasures of King Nole, Donkey Kong Jr. Math, Cyberball 2072 and Fatal Fury Special. Details for the releases are below.

Click to continue reading Xbox Live Arcade and Virtual Console Releases This Week

Read More | Nintendo Press Release

Time Magazine Cover With Halo 3Time Magazine has on their cover this week but the feature inside the magazine, written by Lev Grossman, has raised the hackles on the necks of several game writers. Dan Zuccarelli from Bits, Bytes, Pixels and Sprites takes Grossman to task for what he feels is an ill-researched piece. It’s not hard to see where Zuccarelli is coming from. In the third paragraph the Time article calls an exclusive and the inset graphic (reprinted on BBPS) shows a fan mod Xbox 360 featuring Halo 3 artwork rather than the actual Halo 3 Special Edition Xbox 360, not to mention mis-labeling the Heroclix Scarab as merely a “sculpture.”

What really has some people frothing though is Grossman’s obvious bias against gamers that seeps from nearly every paragraph as he repeatedly refers to them as antisocial, unhealthy, unpopular and even twice refers to gamers as residing in a ghetto. It’s not clear whether he refers to a literal ghetto or if he’s being metaphorical, but either way it doesn’t seem particularly balanced or neutral in tone.

Read More | Time via The Bits, Bytes, Pixels and Sprites


Kaz HiraiSony Computer Entertainment President Kaz Hirai has been speaking out about the including the reported development troubles some studios have had and ‘s commitment to the Japanese market.

Regarding the difficulty in development Hirai said he’s seen this before when the drew similar criticisms early in its lifecycle and that it doesn’t concern him. He said to The Official PlayStation Magazine that, in fact, he welcomes the news:

If they came back and told me, ‘PS3? We can do this in a heartbeat,’ that would be worrying because what it is telling me is that we’re not pushing the envelope from a technology standpoint.

In another interview with a Japanese website he said that developers working on cross-platform games ought to take advantage of the PS3’s extra capability to give PlayStation owners extra value. For example, “[W]ith the PS3, you’ve got the controller, or you could utilize the extra capacity provided by Blu-ray to add more levels, put on interviews with the developers or have your videos able to play in .” He said he understood why developers were choosing to work cross-platform considering the cost of making modern games.

Later in the same interview he tried to reassure Japanese gamers that they weren’t being overlooked:

Just because the foreign market is bigger than the domestic one, we don’t intend to take strategy of just making what would have been considered previously as ‘Western games’ and saying ‘We’ve got no choice but to do this’ to our Japanese users. If we did that, there’d be no point in having the Japan Studio.

Read More | Develop via Game | Life


Advertisement

{solspace:toolbar}