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Geometry WarsEuroGamer has posted an interview with the creator of Geometry Wars, Stephen Cakebread. If you’ve been hooked on the $5 Xbox Live Arcade title, you may just have to check out the interview.

Interestingly enough, Cakebread’s high score is 2.1 million - which certainly isn’t the highest worldwide. The current high is actually 12.8 million, which makes Cakebread’s score seem pretty small. 2.1 million isn’t easy to obtain by any means - I finally purchased the game last weekend and am working towards passing 500,000. The article does a good job of talking about why so many people have become insanely addicted to the game.

But why is Retro Evolved popular? What’s so special about it? Many games do the things it does. Perhaps the difference is that it appeals on a number of levels. One person who thinks so is Leo Tan of PR firm Barrington Harvey, who despite having no association with Microsoft or Bizarre Creations is well known in trade circles for going around telling everyone how great Geometry Wars is, and how he’s got the “UK games industry high score” of 970,360. The interesting thing is that he doesn’t play it just to lord it over us. “I love the sound, the insanity, the borderline nature of trying to stay alive. It’s an assault on the senses. Turn the volume up, the lights down and get an excessive amount of caffeine and chocolate by your side,” he says, soundbiting us a little in the process.

If you don’t have an Xbox 360, you absolutely need to take Geometry Wars for a spin if you haven’t yet. It’s absolute bliss.


Read More | Eurogamer


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DescriptionSlashdot Games has put up The Carnival of Games for February - “a roving blog event that collects together some blog entries on gaming written during the previous month.” The Carnival looks really interesting and thorough - it covers everything from the future of Machinima to the gap between casual and hardcore WoW players. If you’re interested in reading a variety of well written video game analyses, then I suggest you take a look at the article.

Personally, I’m interested in a The Game Chair entry - as it “laments the mainstream understanding of games on an airline flight. Does [the writer] play his PSP near a young person with ‘killer games’ in the media?”

I know I’ve faced the situation, as I not only fly frequently but also have younger siblings who maybe shouldn’t become immersed in games like Grand Theft Auto.


Read More | Slashdot Games


Mario Party 7 ReviewSo, Mario and his gang have come together once more with a planned activity (this time, taking a cruise) with the end result turning out to be the madhouse that is Mario Party. This is the seventh iteration of the popular party game series - the fourth one for the Gamecube. We took Mario Party 7 for a spin, and we report back with our full review after the jump.

Click to continue reading Playfeed’s Mario Party 7 Review


PS3

We reported on Sony’s online plans earlier in the week after a scan from PSM appeared. Well, it seems there’s another page. According to the mag, the PS3 will apparently have an online service that floors Xbox Live. The PS3 will also be your new Tivo and double as a DVR. There are more games being developed in the US than previously thought. The PS3 Final Dev kit is faster than expected. There will be a download service similar to iTunes (which I hope Sony doesn’t totally effe up with their own software). The PS3 will serve as a Location Free Player for the PSP, which means you’ll be able to check out DVDs and Blu-rays from your PS3 via the PlayStation Portable. Moreover, the PSP will be able to control the PS3’s DVR functions and send files to the PS3. Developers are being told to prep for a fall release.

It’s official. My mouth is watering and I’m going to pre-order a PS3 as soon as I can.

Are you excited yet?


Read More | Kotaku


Burnout Revenge

Gamespot reports that EA’s 360 version of Burnout Revenge will be released in just a little over a month. We already know the game looks hot but we’re honestly a little skeptical about how the overall game will turn out - after all, gameplay still matters in the next-gen!

In the meantime, we’re hoping EA releases a demo of the game on Xbox Live.


Read More | Gamespot


Revolution Controller Revolution Advanced has put together an extremely comprehensive feature on the history - or rather evolution - of video game controllers. The article spans from the Atari 2600 controller all the way to the Nintendo Revolution remote control. It’s almost hard to believe how far controllers have come since the industry’s inception - but then again, technology has really advanced over the years. On second though, the controller featured at the bottom of the list, the Revolution controller, is arguably one of the simplest controllers ever made. Thoughts?


Read More | Revolution Advanced


NES Commercial Feeling the urge to immerse yourself in more Nintendo nostalgia? The linked original 1984 Nintendo Entertainment System commercial may just do the trick. The commercial features R.O.B., the Zapper (Nintendo’s gun), and Duck Hunt. While I owned an NES, I never got my hands on a R.O.B. so I was a little surprised when I saw it in the commercial - it honestly was a smaller than I pictured it. I was also amazed to see how many bonuses the machine came with - two controllers, a Zapper, Duck Hunt, R.O.B., and more. All of a sudden, the Xbox 360 Premium and Sony PSP Value Pack don’t seem to pack that much value.


Read More | techeblog


Bad Cover ArtSee that box art to the right? What on earth were the guys behind it thinking? Of cours,e I have no idea what the game’s called since I can’t read Japanese, but what are we supposed to infer from the image? One guy with his arm around another, pointing either up to the sky or to the PlayStation logo. Huh?

If you’d like to see more box art, check out Rules of the Bone, and feel free to comment below if there’s any art you think should be included on the linked page.


Read More | Rules of the Bone


Nintendo KeychainsHow’s this for nostalgic? 8-bit character key chain with controllers that make noises attached.

NCSX says:

The next time you’re at a Miyamoto signing, bring one of the Dot Graphics Sound Keychains and press it continuously while you’re queuing up to make a complete nuisance of yourself. Once you’ve reached the head of the line, press it once more as if signaling victory and have Miyamoto sign the back of the joypad to increase its value ten-fold. Or something like that.

Each keychain features an old school character motif and a Famicom controller attached to a ring. Press the “A” button on the controller and a jingle will sound off. Just one jingle. You’d think with the technology available to manufacturers nowadays, a few more jingles wouldn’t exactly kill their bottom line. Click on the links below to listen to each sound (WAV file).

These puppies retail for $13.50 each - not bad at all. I’d probably buy one or two if I wasn’t spending so much money on the retro Xbox Live Arcade games.


Read More | NCSX


Guitar HeroBrian Crecente has put up an entertaining feature on how to “rock two games at once.” That is, how to play Guitar Hero and Karaoke Revolution simultaneously. Brian figured that since both games feature the hit “I Love Rock and Roll”, he’d be able to play them together. What’s linked is a lengthy description of how Brian went about his endeavor as well as a video of the concept in action. Unfortunately, as he says, the songs don’t sync perfectly between the games but it sounds like it’s close enough.

We applaud Crecente for trying this out. While it looks like it takes some time to set up - as well as a good amount of equipment - we’d personally really like to play both games at once too.


Read More | Kotaku


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