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Thursday March 1, 2007 2:20 am

Getting The Most Out Of Cell

Cell It has been said that leveraging the power of Sony’s Cell processor and its architecture will be a lengthy learning process for game developers; Vivendi Games recently participated in a workshop with IBM to try and get a leg up on the process. One of the participants, High Moon, talked with Next Generation about what they learned. High Moon discussed the complexities of utilizing the SPE cores and balancing load; they also talked about new methods of game development and world generation, like “procedure synthesis.” Gamers best exposure to the concepts behind “procedural synthesis” in the future would probably be Wil Wright’s Spore, but one could see the technology being used in a number of different types of games. Still, learning the architecture sounds like it will take time; it could be years before the full power of the Playstation 3 will be unlocked.

Read More | Next Generation

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