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Friday August 24, 2007 11:17 pm

BioShock Post-Launch Updates

BioShock Big Daddy and Little Sister

has, in the days since it’s release, received a seemingly equal amount of praise and criticism. While reviewers are raving about the game’s polish and atmosphere, some gamers have been griping about the way the game handles widescreen displays and some of the DRM issues on the PC version. And as was perhaps inevitable, someone in the mainstream media started some stink about the game’s moral dilemma involving harvesting versus saving the Little Sisters.

Irrational/2K Boston’s spoke with Joystiq about these and other post-launch issues, essentially coming clean that there were some mistakes made on their end, but confirming that they were committed to making things right. He also confirms that there isn’t any version in the works despite the reference to the platform found in a configuration file. Regarding the Little Sister concern, Levine says:

This is a game about making your own choices and consequences. It doesn’t take things lightly. Somebody should just sit down and observe the sequence of harvesting a Little Sister. It is about the most thoughtful presentation and most carefully executed presentation of the subject. It is strictly about getting the emotional content across without unnecessary violent content. There are people on the flip side who want to chase down a Little Sister with the gun, if they want that, they’re playing the wrong game.

Read More | Joystiq

2K Games is also working to correct a problem with some of the Big Daddy figures that have arrived damaged in the Limited Edition sets. They’ve set up a site and are offering a printed version of the “Breaking the Mold” art book to those who go through the return process.

They’re also posted a collection of MP3 files containing the orchestral score for the game on their site as a free download.

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