Advertisement
© Gear Live Inc. {year} – User-posted content, unless source is quoted, is licensed under a Creative Commons Public Domain License. Gear Live graphics, logos, designs, page headers, button icons, videos, articles, blogs, forums, scripts and other service names are the trademarks of Gear Live Inc.
Comments
@Meiko: I agree that it’s a “can’t miss” title, and said as much. I’m not necessarily arguing that it should have shipped with some tacked-on multiplayer just to put a bullet point on the back of the box, I just wonder how one game can be held accountable for lacking modes or shipping with bugs or being “too easy” while another is not.
What I find interesting is that video games reviews feel uneven in precisely this way because perfect scores are so incredibly rare. Maybe part of it is that the typical scale is 1-10 while other media like music and movies often operate on a four-point (or star) scale where top marks are given at least somewhat frequently. Four-star movies or albums need not be literally flawless and are, as you suggest, simply “can’t miss.” I just don’t see why video game reviews operate under different rules that expose this kind of illogic.
posted by: Paul Hamilton · 8/29/07
If you look at some of the good movie critics (NY Times, New Yorker, Washington Post), their reviews don’t operate on a scale at all. I don’t see why the video game review has to be such a slave to the number rating.
In fact, it might help the medium in its quest for acceptance as a serious artform if the average game review didn’t read like a checklist of the different elements in the game with an arbitrary number tacked on at the bottom.
Down with number ratings, I say.
posted by: Steve Van Neil · 8/29/07