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Petition for Grand Theft Auto 5 PC nears 50,000 signatures

Grand Theft Auto V PC

Mike Juliard's petition to get Rockstar to confirm the PC port of Grand Theft Auto 5 has surpassed 47,500 signatures, just 52,500 shy of his 100,000 goal.

From the petition: "GTA games have been a large part of so many peoples lives, and it’s a big shame not seeing the newest iteration of the game being released on the most powerful platform.”

One of the more pronounced reasons for a PC port is the mod community, as we've been privy to some amazing mods from GTA4 before it: “things like modifications have always been a HUGE part of PC gaming and modded GTA is some of the most insanely fun times you can have.”

According to Dan Houser of Rockstar, a PC port is "up for consideration," and this petition should do a lot to make Rockstar realize the PC audience's dedication to the franchise. Grand Theft Auto V is set for a Spring 2013 release.

Read More | PC Gamer

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Grand Theft Auto V trailer [Video]

Posted by Andru Edwards Categories: Action, PlayStation 3, Trailers, Xbox 360,

After months of speculation, Rockstar Games on Wednesday released a trailer for Grand Theft Auto V. In a little over a minute and 20 seconds, Rockstar sets the scene for the highly anticipated game and introduces what is presumably the main character.

The trailer answers a few questions. First of all, the game seems to be returning to the fictional state of San Andreas, specifically to Los Santos, a city based on Los Angeles. The narrator of the trailer also seems to be the main character. His voiceover suggests that he is a reformed criminal who has moved back to Los Santos to pursue a life on the straight and narrow.

He said he wanted to "retire ... from that line of work. Be a good guy for once. A family man." Gamers can assume that’s probably not going to be the case, as the trailer progresses into clips of car chases and holdups.

But this is all purely speculation at this point.

Click to continue reading Grand Theft Auto V trailer [Video]


More Bad Press for Miley Cyrus

Posted by K.C. Morgan Categories: Cable, Gossip,

Miley CyrusIt’s a long way down from the top of the pedestal, and young tween idol is finding out just how tough that topple can be.

Rock ‘n roll group Lustra has fingered Cyrus for borrowing a little too heftily from their song “Scotty Doesn’t Know” (from the Eurotrip soundtrack) for her tune “Rockstar.”

“Although we are very flattered that Ms. Cyrus took this route, we would have preferred some credit,” guitarist Nick Cloutman told the press. The band, according to Cloutman, is “considering various options to rectify this situation.” As far as I can see, all those options will probably melt down into just one: a very quiet and tidy little settlement - anything to stop the bad reports in the media.

“She doesn’t write the songs - she sings them. We have referred this to ,” one of Miley’s reps responded to the news. And Disney, make no mistake, has the best lawyers money can buy.

Read More |

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GTA IV sold early in some areas

If the video above is any indication, and it appears to be genuine, then some stores didn’t get the memo that Grand Theft Auto IV isn’t to go on sale until April 29. It seems that one Tony Warner was able to purchase his copy a couple of weeks early. In the video, Tony shows off the IV case, the disc itself, as well as the game’s intro. If you are completely wanting to get your hands on the game early, we suggest getting out there and looking around. Skip the Gamestop’s of the world and head straight to places that are clueless about these things, like your local Wal-Mart. Let us know if you have any luck. isn’t gonna be too happy about this one.


CES 2008 Video: Belkin’s new KVM, Rockstar, and more

At Pepcom’s Digital Experience, we had a chance to interview and get an up close and personal look at all the new peripherals they introduced at this year. Take a look at the video to see their 4-way, USB- and audio-enabled KVM switch, available this summer for $169. Additionally, they demoed an intelligent surge protector with six individually controlled outlets and two always-on outlets. Add to this a wireless on/off switch to activate or kill the six outlets and you have a nifty device to help kill the phantom power drain that’s so prevalent in today’s chargers and adapters when they’re not in use.

We also check out a few cool and peripherals and the Rockstar—a five way minijack (headphone) splitter, available for $39.95 this summer.

And finally, we take a quick look at the N52te gamer “WASD replacement” pad. With a bunch of programmable macro options, an integrated scroll wheel and just enough buttons to get things done in TF2, it’s going on sale this month for $69.99 with a first look in the video.


Manhunt 2 Review: The Good, The Bad and The Grisly

Manhunt 2 for Nintendo WiiAlong with the release of “” and the unfortunate postponement of “GTA IV”, one of the biggest video game stories of the year is the saga of ’s “Manhunt 2”.  First, it was banned in England due to its graphic violence. Then it was given the kiss-of-death “Adults Only” rating here in the US by the ESRB. Sony and Nintendo do not release games with that rating—and they’re not carried by Blockbuster and Walmart. Undaunted, Rockstar made some revisions, and eventually the game received a “Mature” rating.

So now “Manhunt 2” is available in stores for Nintendo , Playstation 2 and PSP. Having followed the saga, and very curious about the game’s content (plus I’m a huge fan of previous Rockstar games), I made it my business to rent the Wii version and play it. Having never played the original “Manhunt”—and not being a fan of stealth games—I had little idea what to expect. After completing the tutorial of Wiimote and Nunchuk moves (which includes some very funny, if grisly, sound effects), I dove in.

Click to continue reading Manhunt 2 Review: The Good, The Bad and The Grisly


Saints Row 2 Announced

Saints Row 2 Logo

THQ announced that sequel to the GTA-style next gen game Saints Row is in the works. Saints Row was an Xbox 360 exclusive that followed the criminal underworld/open world model of Rockstar‘s key franchise pretty closely but included a character generator and several minor improvements that made it a hit with early 360 adopters.

Saints Row 2 takes place years after the original in the same city (Stillwater), but things have changed with the passage of time. As described in the press release, “Saints Row 2 has a much darker and more sinister story that leads your character down a path of betrayal, revenge and redemption against the city that has left him for dead.”

Unlike the original, which was a 360 exclusive, Saints Row 2 will be released on PlayStation 3 and Xbox 360 sometime in 2008.

Read More | Business Wire via GamerNode


Mercenaries 2 Delayed Until 2008

Description

EA‘s upcoming open-world game Mercenaries 2: World in Flames is being pushed back until 2008, further relaxing the pressure on a still crowded holiday season for games. Speaking to developer Pandemic Studios President Josh Resnick, IGN coaxed out a few more details:

We’re adding nothing at this point. Our only goal is to make gamers proud that they own a copy of Mercenaries 2 by making the highest quality next-gen open-world experience the world has ever seen. If that sounds ambitious, then you should see how many cans of caffeine our programming guys have choked down during the past two years of development.

Resnick also complimented Rockstar and said that he wasn’t concerned about competing with Grand Theft Auto IV because, as he puts it, “We know gamers are bloodhounds when it comes to sniffing out a quality gameplay experience, and we’re hoping that scent leads them directly to Mercenaries 2.” He said they were using the extra time to focus on fixing bugs, tuning the physics and working on the mission structures.

The delay was initial rumored because retail outlets adjusted their release dates from late ‘07 to 2008, forcing Pandemic and EA to confirm the delay. Commenting on the leak, Resnick said, “Those dang sneaky retailers! You just can’t seem to keep a lid on something once they hear about it.”

Read More | IGN

How Manhunt 2 Toned Down to an M Rating

Manhunt 2 Screenshot

Some questions were asked after Rockstar announced that it had adjusted the content of its violent horror title Manhunt 2 to warrant an M rating from the ESRB rather than the unsellable AO it had previously been given. California Senator Leland Yee was one person asking such questions.

Since much of the public’s information about the original content in Manhunt 2 came from IGN’s Matt Casamassina’s hands-on with the game prior to rating, it’s only fitting that he plays the modified version heading to retail and reports on what the differences are.

Primarily, Casamassina says, the game has taken the controversial murder animations and added some blur and darkening effects to obfuscate the actions, making the action less identifyable. Casamassina is disappointed with the changes:

[It’s] unfortunate because both everything else is unchanged and because these death strikes are what gamers will want to work toward; they’re the pay off for a job well done, but now the pay off is not nearly as rewarding.

It’s worth noting that one maneuver in which the player removes an enemy’s testicles with a pair of pliers has been completely excised from the game, but aside from these adjustments the game is still extremely dark and graphically violent according to Casamassina’s estimation.


California Senator Questions the ESRB’s Decision on Manhunt 2

Posted by Paul Hamilton Categories: Politics, Survival Horror,

Leland Yee Questions Manhunt 2 Rating
After finally agreeing to grant the embattled title a retail-friendly Mature rating, the is drawing some fire from California senator Leland Yee. Yee, best known for his failed 2005 video game legislation, is questioning what changed to entice the ESRB’s about-face. In a statement he says, “The ESRB refuses to use the AO rating for violence despite the descriptor calling for such a rating when there are ‘graphic depictions of violence.’  If Manhunt doesn’t qualify, what would?”

Somewhat surprisingly, Yee does have a valid question. It does seem like game publishers ought not to be under the typical pre-release scrutiny for something as inconsequential as ratings determination, but is there any reason why the ESRB can’t be forthcoming with specifics about how and why it comes to its conclusions?

Read More | Game Politics via Evil Avatar


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