On Gear Live: 2024 Nissan Z Nismo Review

Latest Gear Live Videos

Call of Duty 4

Robert “402” Bowling from Infinity Ward has posted about some upcoming changes to the Call of Duty 4 beta on his blog. The most significant announcement is the closing of the beta on September 30th, but he also revealed that two days prior the level cap, which has been at 16 for a couple of weeks after being lifted from the initial cap of 11, will go up to 25. That gives beta testers only two days to jump from 16 to 25 before the beta closes down in anticipation of the game’s release November 5th.

Part of the post hinted that CoD4 had gone gold, but Bowling refused to come right out and say it, saving the announcement for more official channels. He did say that Infinity Ward had received congratulations from the Sony of America and the Xbox 360 certification team, which leaves little room for doubt that the game is in the final stages before shipping.

The beta has been an excellent marketing tool for Infinity Ward since the strength of the game is quite evident from the limited, multiplayer-only test version. Even though the game is likely gold, the beta continues for developers to continue gathering data for the inevitable title upgrades and expansion packs. The raising of the level cap so close to the end of the beta is, speculatively, due to the launch of a certain multiplayer juggernaut a few days prior.

Read More | Fourzerotwo's Blog

Advertisement

Microsoft has known how important Halo 3 will be to their success this generation since before they even announced the Xbox 360. Halo 2 sold $125 million on the first day, but then the original Xbox was just struggling for recognition in the wake of the PS2 juggernaut. Now the 360 holds a tenuous lead in installed base and isn’t selling the way Microsoft may have hoped. If it’s possible Halo 3 may have become even more important to Microsoft’s strategy than they originally hoped. Fortunately, they’ve been planning ahead.

In an article released today on Brand Week, the calculated ten-month marketing efforts behind ‘s trilogy finale is dissected starting from the Starry Nights TV spot launched last November through the public beta this spring/early summer. They talk about the Project Iris viral campaign and the efforts they’ve gone to secure strategic branding partners. This has included the Mountain Dew Game Fuel limited edition soft drink that comes plastered with Halo 3 imagery plus a total of $5 million from Pontiac to help push the launch of the game on September 25.

And they aren’t done yet. Microsoft will begin the full blitz with the new Believe campaign that will lead up to the launch taking place at midnight in over 10,000 stores to give Halo fans a chance to grab the game as soon as possible. It’s an interesting read about the science behind building a monster.

Read More | Brand Week via Kotaku


Mass Effect box art

The long wait for Mass Effect is about to come to an end.  Microsoft has announced that Bioware‘s highly anticipated sci-fi RPG will release on November 20th in North America, exclusively for the Xbox 360.  The game, which incorporates GRAW-style action with role-playing elements familiar to anyone who played Knights of the Old Republic, has been one of the 360’s most-wanted games since the day it was unveiled.  Until now, it had been pegged with the precarious and open-to-delay release time frame of “November.”  So the news that the game will officially be here in just a few short months is definite cause for celebration.

Read More | Microsoft's Gamerscore blog

The Orange Box: Half-Life 2, Portal, Team Fortress 2

Game Informer has an interview up with ‘s Gabe Newell where he discusses the upcoming Orange Box which will include plus Episodes 1 and 2, and . From the interview:

Episode Two was really helped by Episode One, believe it or not. I think that we’ll continue to get the hang of it. It’s a pretty big deal to throw a bunch of wrenches into your development process and say, “We’re going to try to do this differently now.” We’ve learned a lot. If we’re right, the fans we’ll let us know, and if we’re wrong, they’ll let us know. (laughs) I think they’re going to be pretty happy. I think they’re going to be really, really happy with the Orange Box in what we’ve been able to pull off, and a lot of it is based on their feedback from what we did with Episode One.

Newell also briefly weighs in on the Wii, casually dismissing the lesser hardware specs compared with the other next gen consoles saying, “I think it’s more interesting than just graphics chip – CPU combination. It’s the machine I have at home.”

Click to continue reading Valve’s Gabe Newell Speaks About the Orange Box and Wii

Read More | Game Informer

DescriptionRockstar Games found itself in a bit of a pickle earlier this year when the ESRB slapped Manhunt 2 with an Adults Only rating.  Most stores balk at selling AO-rated games, but more importantly, Nintendo and Sony refuse to publish them.  As a result, the game’s original release date of July 10th was scrapped, and much hand-wringing ensued on the part of Rockstar executives wondering just what the hell to do next.

Well, Rockstar’s long nightmare appears to be over, as company PR has revealed that Manhunt 2 has been modified, rated M by the ESRB, and will hit North American store shelves this October 31st on PS2, PSP, and Nintendo Wii.  “Manhunt 2 is important to us, and we’re glad it can finally be appreciated as a gaming experience. We love the horror genre. Manhunt 2 is a powerful piece of interactive story telling that is a unique video game experience. We think horror fans will love it,” said Sam Houser, founder and executive producer of Rockstar Games.

There has been no word yet on what content changes were made to the game in order to lock down a Mature rating.  And sadly, the game is still banned over in the UK.

Read More | GameDaily

PGR 4 screen

Bizarre Creations’ Project Gotham Racing series has always masterfully toed the line between out-and-out arcade racing and actual driving simulations.  And now, with the fourth installment in the series and second for the Xbox 360, Bizarre is adding motorcycles to the mix.  Yes, the road isn’t just for four-wheelers anymore, as the scruffier set can now take to the streets of St. Petersburg, Shanghai, and Macao (to name a few cities) and snatch up those elusive Kudos.  Throw in dynamic weather effects and a revamped career mode, and you’ve got the 360 PGR that we should have gotten the [i]first[/i] time around.  Better late than never, I suppose.

PGR 4 speeds onto the Xbox 360 in North America on October 2nd, and in Europe on October 12th.

Read More | Xbox.com

Too Human“It is always darkest before the dawn.”

Those were ‘s melodramatic words in a forum post as a reply to someone expressing frustration and disappointment over the outspoken founder’s latest project, . After a disappointing show at the 2006 E3, Too Human fell from view and was conspicuously absent from this year’s E3 aside from a logo displayed during Microsoft’s press conference.

Then, shortly after E3, Silicon Knights filed suit against Epic over their Unreal 3 Engine, licensed by SK, claiming among other things that Epic had withheld valuable resources in favor of working on their own projects like Unreal Tournament 3 and . Epic countersued claiming that Silicon Knights was misrepresenting the original contract and lots of public trash-talking and childishness ensued.

Click to continue reading Dyack Still Firm on 2008 Release For Too Human

Read More | Too Human.net via Joystiq


2K Sports logo2K Sports has announced that it is bringing the popular Top Spin Tennis franchise to the Nintendo Wii.  Such a move seems like a no-brainer; Wii Sports is fun and all, but Wii owners have been clamoring for a tennis game with a little more depth for a long time now.

“We are excited to bring our popular Top Spin series to the Wii,” said Christoph Hartmann, President of 2K. “Given the Wii’s unique controllers and the fun family-oriented gameplay, Top Spin Tennis effectively bridges the gap between a sports and a party game.”

Unfortunately, gamers eager to whack some balls around with their Wii remotes will have to wait a bit, as the game isn’t scheduled to ship until Spring ‘08.

Read More | Take2 Games

World in Conflict

Timed to sync with the start of and , will release a rather full-featured demo of their upcoming real-time “action” strategy game on Friday containing demos of both the single-player mode via a tutorial, plus one mission as well as multiplayer supporting 16 players. There will be one multiplayer map available to all demo-downloaders that can also be played in solo skirmish mode and a second map playable only by those who pre-order the game. World in Conflict is designed to incorporate first-person shooter elements like speed into the RTS genre and by design requires no resource management. The game is due out September 18th.

In other demo-related news, the PC version of the demo that users have been enjoying since last week is out in time for the full retail release of the game. Any PC users on the fence about this game can check out the first half hour or so of the game and most likely put it down only long enough to run to the store and buy the full copy.

Read More | 1Up

skate.

After postponing the demo for their upcoming skateboarding game —originally scheduled for August 15—publisher has settled on Tuesday, August 21st as a new release date. One of the anticipated features of the game that was to be available on the demo is the video capture and upload capabilities. It was reportedly technical problems with this functionality that delayed the demo’s release in the first place, but EA believes they have hammered out the issues. This allows players to make video clips of their game play and upload them to share with other players online.

Skate is challenging the long-running and popular skateboard series and is scheduled for release on September 12.

Read More | IGN

Advertisement

{solspace:toolbar}